Map of The Maze Game Custom Environment Presentation

Map of The Maze Game Custom Environment Presentation

Design and implement a custom environment for your maze game. This requires producing

your own unique hand-drawn map of the maze game environment and changing the

HardCodedData file to reflect the locations and items on your map. At least M (M>=5) locations,

including exactly N (N>=2) shops with a condition M>N, must be included, as well as enough

items to allow for proper testing of the game functionality. For example, there must be sufficient

items to verify that a player cannot collect an item if the weight restriction has been met. Note:

you should not retain the original locations or items from the provided code base in your version

of the game.

Hand-drawn map detailing custom game environment, implemented in the game, with

at least M different locations including exactly N shop(s), and items to allow for full

testing

Item management commands

i. listItems / getItem / dropItem

ii. equipItem / unequipItem

iii. purchaseItem / sellItem

iv. getmazestatus

Implementation of combat sequences between a player and hostile NPCs, including

variable outcomes and the ability to flee.

Implementation of collectable items used to restore a player’s life point

Unit test

Power-point presentation

Individual Work

Individual report containing team details and:

a. User stories for each of the deliverables / milestones

b. Class diagrams for Lab 7 and Lab 8

c. Sequence diagrams for two of the item management commands from different groups.

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